In projectile problems, the horizontal and vertical equations describe the same journey. The useful connection is time: find it from one direction, then use it in the other. Here is a method and a worked example.
The connection between the two directions
A projectile is anything moving under the influence of gravity alone (ignoring air resistance). The key insight? Horizontal and vertical motion are independent.
This means:
- Horizontal velocity stays constant
- Vertical velocity changes due to gravity
- You can treat them separately!
Five steps to set up the problem
Step 1: List what you know
Before diving into equations, make a clear table:
| Quantity | Horizontal | Vertical |
|---|---|---|
| Initial velocity | ||
| Final velocity | ||
| Acceleration | ||
| Displacement | ||
| Time | (same for both) |
The tip: “What are you trying to find?” should be your first question. This prevents you from using the wrong equations.
Step 2: Resolve the initial velocity
This is where many students stumble. If a ball is kicked at 15 m/s at 30° to the horizontal, you need:
Common mistake: Using the wrong angle or forgetting to convert to m/s.
Step 3: Choose where to start
Typically, horizontal motion is simpler - just because there’s no acceleration.
My heuristic: If the problem asks “how far?” or “how long?”, start with horizontal if you know the time, or vertical if you need to find the time.
Step 4: Use the same time
Time is the same for both motions! Once you know it from one direction, use it for the other.
Step 5: Choose the right condition
Finding maximum height: Use in the vertical direction with at the top.
Finding range: Find the time of flight from the vertical displacement at landing, then use that time with horizontal motion. For landing at the launch height, .
Finding velocity at a point: Find horizontal and vertical velocities separately, then use Pythagoras for the magnitude.
Worked example: a football kick
A worked example of the method, assuming no air resistance and landing at the launch height.
Problem: A football is kicked with an initial velocity of 20 m/s at 35° to the horizontal. Find: a) The maximum height b) The time of flight c) The range
Working:
Part (a) - Maximum height
At max height, . Using :
Part (b) - Time of flight
When it lands, . Using :
Therefore: (start) or s (landing)
Time of flight s. Keep unrounded values until the final answer.
Part (c) - Range
Common mistakes to check
-
Mixing sign conventions — with upwards chosen as positive, gravitational acceleration is m/s². Keep the same convention throughout.
-
Not completing the calculation - finding the projectile equation but forgetting to substitute the time back in.
-
Angle confusion - make sure you’re using the angle to the horizontal, not the vertical.
-
Mixing up displacement and distance - these are different! Displacement can be negative.
Useful results and their assumptions
For an ideal projectile with no air resistance, taking launch height as zero, you can derive:
- Maximum height is always
- Time of flight is when it lands at the launch height
- Range is when it lands at the launch height
But don’t just memorize these - understand WHY they work!
When to use SUVAT or a trajectory equation
SUVAT: Use when you have specific points to analyze
- “Find velocity after 2 seconds”
- “How far does it go in 3 seconds?”
Projectile equations: Use when you need the general trajectory
- “Find the equation of the path”
- “Prove this is a parabola”
Often, you’ll use SUVAT to find specific values, then use those in projectile equations.
A useful limiting case
The biggest breakthrough comes when students realize that “straight up and down” is just a special case of projectile motion where . All the same principles apply!
What to practise next
Start with simple problems (level ground, no obstacles) before moving to more complex scenarios. Practice resolving velocities until it’s second nature - this skill carries over to circular motion, forces, and beyond!
