In projectile problems, the horizontal and vertical equations describe the same journey. The useful connection is time: find it from one direction, then use it in the other. Here is a method and a worked example.

The connection between the two directions

A projectile is anything moving under the influence of gravity alone (ignoring air resistance). The key insight? Horizontal and vertical motion are independent.

This means:

  • Horizontal velocity stays constant
  • Vertical velocity changes due to gravity
  • You can treat them separately!

Five steps to set up the problem

Step 1: List what you know

Before diving into equations, make a clear table:

QuantityHorizontalVertical
Initial velocityux=?u_x = ?uy=?u_y = ?
Final velocityvx=?v_x = ?vy=?v_y = ?
Acceleration00−9.8 m/s2-9.8\text{ m/s}^2
Displacementsx=?s_x = ?sy=?s_y = ?
Timett (same for both)tt

The tip: “What are you trying to find?” should be your first question. This prevents you from using the wrong equations.

Step 2: Resolve the initial velocity

This is where many students stumble. If a ball is kicked at 15 m/s at 30° to the horizontal, you need:

ux=15cos⁡(30°)=13.0 m/su_x = 15 \cos(30°) = 13.0 \text{ m/s} uy=15sin⁡(30°)=7.5 m/su_y = 15 \sin(30°) = 7.5 \text{ m/s}

Common mistake: Using the wrong angle or forgetting to convert to m/s.

Step 3: Choose where to start

Typically, horizontal motion is simpler - just sx=uxts_x = u_x t because there’s no acceleration.

My heuristic: If the problem asks “how far?” or “how long?”, start with horizontal if you know the time, or vertical if you need to find the time.

Step 4: Use the same time

Time is the same for both motions! Once you know it from one direction, use it for the other.

Step 5: Choose the right condition

Finding maximum height: Use vy2=uy2+2aysyv_y^2 = u_y^2 + 2a_y s_y in the vertical direction with vy=0v_y = 0 at the top.

Finding range: Find the time of flight from the vertical displacement at landing, then use that time with horizontal motion. For landing at the launch height, sy=0s_y = 0.

Finding velocity at a point: Find horizontal and vertical velocities separately, then use Pythagoras for the magnitude.

Worked example: a football kick

A worked example of the method, assuming no air resistance and landing at the launch height.

Problem: A football is kicked with an initial velocity of 20 m/s at 35° to the horizontal. Find: a) The maximum height b) The time of flight c) The range

Working:

Part (a) - Maximum height

uy=20sin⁡(35°)≈11.47 m/su_y = 20 \sin(35°) \approx 11.47 \text{ m/s}

At max height, vy=0v_y = 0. Using v2=u2+2asv^2 = u^2 + 2as:

02=(20sin⁡(35°))2+2(−9.8)sy0^2 = (20\sin(35°))^2 + 2(-9.8)s_y sy=(20sin⁡(35°))22×9.8≈6.71 ms_y = \frac{(20\sin(35°))^2}{2 \times 9.8} \approx 6.71 \text{ m}

Part (b) - Time of flight

When it lands, sy=0s_y = 0. Using s=ut+12at2s = ut + \frac{1}{2}at^2:

0=(20sin⁡(35°))t−4.9t20 = (20\sin(35°))t - 4.9t^2 t(20sin⁡(35°)−4.9t)=0t(20\sin(35°) - 4.9t) = 0

Therefore: t=0t = 0 (start) or t≈2.34t \approx 2.34 s (landing)

Time of flight ≈2.34\approx 2.34 s. Keep unrounded values until the final answer.

Part (c) - Range

ux=20cos⁡(35°)≈16.38 m/su_x = 20 \cos(35°) \approx 16.38 \text{ m/s} sx=(20cos⁡(35°))2(20sin⁡(35°))9.8≈38.4 ms_x = (20\cos(35°))\frac{2(20\sin(35°))}{9.8} \approx 38.4 \text{ m}

Common mistakes to check

  1. Mixing sign conventions — with upwards chosen as positive, gravitational acceleration is −9.8-9.8 m/s². Keep the same convention throughout.

  2. Not completing the calculation - finding the projectile equation but forgetting to substitute the time back in.

  3. Angle confusion - make sure you’re using the angle to the horizontal, not the vertical.

  4. Mixing up displacement and distance - these are different! Displacement can be negative.

Useful results and their assumptions

For an ideal projectile with no air resistance, taking launch height as zero, you can derive:

  • Maximum height is always uy22g\frac{u_y^2}{2g}
  • Time of flight is 2uyg\frac{2u_y}{g} when it lands at the launch height
  • Range is u2sin⁡(2θ)g\frac{u^2 \sin(2\theta)}{g} when it lands at the launch height

But don’t just memorize these - understand WHY they work!

When to use SUVAT or a trajectory equation

SUVAT: Use when you have specific points to analyze

  • “Find velocity after 2 seconds”
  • “How far does it go in 3 seconds?”

Projectile equations: Use when you need the general trajectory

  • “Find the equation of the path”
  • “Prove this is a parabola”

Often, you’ll use SUVAT to find specific values, then use those in projectile equations.

A useful limiting case

The biggest breakthrough comes when students realize that “straight up and down” is just a special case of projectile motion where ux=0u_x = 0. All the same principles apply!

What to practise next

Start with simple problems (level ground, no obstacles) before moving to more complex scenarios. Practice resolving velocities until it’s second nature - this skill carries over to circular motion, forces, and beyond!